You are viewing [info]gloomforge's journal

 
 
03 May 2008 @ 02:27 pm
 
It's been a few weeks, so I feel that I should post SOMETHING. Honestly, however, it's been fairly quiet since Penguicon, and I'm home now until Miscon at the end of the month.

I'm working on a number of projects at the moment, including a big Eberron article for DDI (a longer piece than anything I've done for Paizo or the old WotC website) and the 4E Eberron core book. For anyone who hasn't heard the news, WotC has announced that they will be putting out three books for Eberron in 2009: a Campaign Guide (aimed primarily at DMs), a Player's Guide (including material relevant to both DMs and PCs), and an adventure. Beyond this, the setting will be getting DDI support; it's possible that there will be further print books, but that's entirely dependent on whether it proves to be economically feasible - so a lot will depend on how those core books do. Likewise, at the moment there's some significant support planned through DDI, but if you want to see that continue, it will certainly help to let the folks at DDI know that you're interested.

Looking to the 4E Campaign Guide and the Player's Guide, I want to say that these are NOT simply 4E translations of the ECS and the PGtE. You're not going to see a lot of duplication of material between the two; because they are coming out around the same time, if there's material that is equally relevant to both PCs and DMs, it's going to go in the Player's Guide. So looking to the current ECS, things like feats, dragonmarks, racial descriptions, the artificer, spells, and so on would all go in the Player's Guide. Nation descriptions will be aimed at what you need to know to create a character from a particular region - as opposed to the Campaign Guide, which will tell you things like which noble may be undead, who wants to go back to war and who wants to stop it, and so on. First, this means that there will be a much clearer delineation of "These are things known to the public, and these aren't". Second, it means that we will have room in the Campaign Guide to present information NOT available in the 3.5 ECS... whether it's just a greater level of depth on old ideas or organizations (what's House Tarkanan up to? How do you actually use the Dreaming Dark?) or presenting a few entirely new ideas to play with. With the benefit of hindsight, there are certainly things I wish we'd done differently in the 3.5 ECS, along with issues where we've had conflicts and contradictions between sourcebooks in the following years. MY goal is to have the 4E core books provide a solid and consistent foundation for the setting, and to ensure that they are interesting and useful both to newcomers to Eberron and to people who have been playing it since the start. Of course, I'm not the only person working on the books, and a lot can happen over the course of a year - so I can't promise specific coverage on any specific topics or go into great detail about anything. However, I'm excited by the potential I see in these books, and I believe that we've got far more to offer than just a mechanical update to 4E.

With that aside, I just saw Iron Man, and personally, I enjoyed it (it's a popcorn movie, certainly, but in my opinion it's a big ste up from Spiderman 3 and X-Men 3. If you see it, make sure to wait through the end credits!
 
 
( 48 comments — Leave a comment )
(Anonymous) on May 3rd, 2008 09:14 pm (UTC)
Eberron support for 4e in the future?
"it's possible that there will be further print books, but that's entirely dependent on whether it proves to be economically feasible"

This just means that WotC only plans to put out those 3 Eberron books in 2009, right? Not like they are thinking of putting those out and then abandoning the setting altogether?

Sorry if that seems like a dumb question. I've been purposely avoiding a lot of the hype and flames around 4e, and waiting patiently for the books to ship.

2009 seems awfully long to wait for some 4eberron goodness, but that's life in the game publishing biz, I suppose.

Keep up the good work, Keith! Looking forward to your new novel, and anxiously awaiting the DDI Eberron article.

-Evilturnip

Keith Baker[info]gloomforge on May 3rd, 2008 09:37 pm (UTC)
Re: Eberron support for 4e in the future?
This just means that WotC only plans to put out those 3 Eberron books in 2009, right? Not like they are thinking of putting those out and then abandoning the setting altogether?

Sort of. Bear in mind that I'm not a WotC employee, so everything I say here is based on my impressions as a freelancer, not any sort of inside information.

Up to this point, WotC has essentially supported two settings: Forgotten Realms and Eberron. Every year there's been a certain number of sourcebooks produced for each setting. You could expect in a random year to see three or four printed Eberron products.

The problem is that setting-specific material is a big financial risk for a company. Some people won't even look at a book because it's got "Eberron" on the cover. If that book is really aimed solely at DMs... which at the end of the day, a book like Dragons of Eberron is... that narrow audience is cut even further. And the sad fact of the matter is that WotC has a bottom line; Hasbro is interested in making money, not just supporting Eberron fans.

So, the policy that has been stated is that WotC is going to devote a year to each setting. Forgotten Realms in 2008, Eberron in 2009... and in 2010, something else. Dragonlance? Ravenloft? Planescape? Dark Sun? They've got lots of options to choose from. The Setting of the Year will get a campaign guide, player's guide, and large adventure, as described.

What has been specifically stated is that this does not rule out the production of additional material for a pprior setting "if it makes sense." So if there is clearly a strong demand and ready market for a particular Eberron book, it may be produced. But you aren't going to see them producing lots and lots of Eberron books just because, well, that's what they've been doing for the last few years.

Obviously I'm disappointed about this. There are many subjects in Eberron that we haven't had a chance to explore yet. With that said, it's WotC's property and sadly, I can understand the financial issues at stake. What remains to be seen is the extent of the DDI support (as I've said, the article I'm working on now is quite large... and dealing with one of those subjects I've wanted to explore in more depth). And there's always the possibility that if WotC decides it's not going to produce additional sourcebooks that they may license the property to a smaller company.

In any case, it's really too early to put too much weight on this, in my opinion. It's a plan. It's based on projected sales. So a lot will depend on how well the 4E Eberron books do, and if there IS a clear demand for more print books. We don't know what 2010 will bring yet - but it is two years away, and I'm not going to worry too much about it today. I'm excited about 2009, and as I've said before, I think 4E is a great system for Eberron... so perhaps the setting WILL do well enough in 2009 to justify future sourcebooks.

As far as I know, this policy is aimed at RPG material and doesn't affect the novel line; as long as the books continue to sell, you should see Eberron novels for years to come (I'm still planning on resolving the issues left hanging at the end of The Gates of Night!). But again, I'm not a WotC employee, so take it all with a few grains of salt.
Rechan[info]rechan on May 3rd, 2008 10:59 pm (UTC)
Re: Eberron support for 4e in the future?
On the positive side, it does mean you can really crank out the DDI and put independent stuff on your website.

I seem to recall you saying (so forgive me if I'm wrong) that WotC wanted you to stop writing Dragonshards for the website because it was material that people would eagerly pay money for. Well, if they have no intentions of making sourcebooks after the first two, then this means that you can write material with no impunity, since they do not intend to publish any more.
Arcane Geek[info]nviiibrown on May 4th, 2008 11:18 am (UTC)
Re: Eberron support for 4e in the future?
More accurately, writing for the website(DDI) is now something that people pay money for. He can write the material so long as they request and pay him to do so.
(Anonymous) on May 9th, 2008 09:14 pm (UTC)
Re: Eberron support for 4e in the future?
Hello Keith, I was wondering if you could answer to this question (you may not, due the NDA). Are Warfoged, Shifters, Kalashtar and Changeling included in the 4th Monster Manual?

Thanks, and keep up the hard work, we love Eberron!

-Cirex.

Keith Baker[info]gloomforge on May 9th, 2008 09:52 pm (UTC)
Re: Eberron support for 4e in the future?
Are Warfoged, Shifters, Kalashtar and Changeling included in the 4th Monster Manual?

It has been confirmed by a WotC source that Shifters, Warforged, and Changelings/Doppelgangers (now one race) are in the 4E Monster Manual. Nothing's been said about Kalashtar, so I can't speak to that.
(Anonymous) on May 13th, 2008 12:45 pm (UTC)
Re: Eberron support for 4e in the future?
Thanks! Great news for one of my players (changeling).

[info]darktouch on May 4th, 2008 03:19 am (UTC)
Re: Eberron support for 4e in the future?
What's been said on the matter is basically that by doing "this years setting" and avoiding a setting line, they are avoiding what happened with TSR where they were struggling to support multiple settings all at once. This creates the D&D player as opposed to a Realms player and a Eberron player. The encouragement at present is that people will mix and match things they like across settings or incorporate various bits together into their home brewed setting. I have to admit that this method appeals to me as I'm not a big prepublished settings guy, the ability to pick up one book and get all the setting specific race, feat, class crunch makes me very happy.
Alana Joli Abbott[info]alanajoli on May 4th, 2008 03:25 am (UTC)
Great news about the Eberron plans. Here's a question for you--how much of the material from the 3.5 books will be a necessary resource? (In other words: will the 4e player's guide and campaign guide completely replace the old books? Will time have passed, and so the geography/politics be updated?)

I also very much enjoyed Iron Man, more than the last several Marvel movies (though I have a soft spot for the F4). And waiting through the end credits was great. We were some of the few people who did, and one guy who sat in front of us was cheering at the end, his girlfriend grudgingly admitting that he'd been right to make her stay. That was almost as fun as the rest of the movie.
Keith Baker[info]gloomforge on May 4th, 2008 05:06 am (UTC)
Here's a question for you--how much of the material from the 3.5 books will be a necessary resource?

None of the 3.5 books will be a NECESSARY resource. The core 4E books will completely replace the 3.5 ECS, and provide enough information that you can use the setting with nothing else.

With that said, this won't stop the 3.5 books from being a USEFUL resource. There won't be a 4E Sarlona sourcebook, so if you want to run a 4E campaign in Sarlona, Secrets of Sarlona is still the go-to book. The 4E ECS will mention Stormreach, but it's going to cover it in a few paragraphs, not a sourcebook. I know that WotC has said that DDI will be providing 4E support for City of Stormreach and Dragons of Eberron; I wouldn't be surprised to see support for some of the earlier books as well.

With that said, the 4E core books should provide more information about certain topics. It's not going to have as much information about the kalashtar as Races of Eberron. However, I want you to have MORE information about the kalashtar (and shifters, and changelings, etc) than the 3.5 ECS did... to make sure that you can play these races out of the box without owning RoE. Likewise, I want the 4E core books to give a stronger sense of what national identity means for a PC. This won't REPLACE Five Nations, but it will help the purely 4E player who doesn't have access to the older books.

Will time have passed, and so the geography/politics be updated?

After much discussion, the decision was made not to advance the timeline for Eberron. Geography will remain intact. However, as I said, I'd like to see use explore a few of the broader issues of the setting from the begining this time around. The original 3.5 ECS really didn't give you that much of a sense of the impact of the Last War, for example.

While much of this could be seen as simply drawing in elements of other books - Five Nations, Forge of War - it's also my hope to explore aspects of the setting that have been mentioned but never explored in great detail. And there's going to be a few new surprises. Nothing that contradicts what's gone before - interesting things that could have always been there, and simply gone unnoticed, or new threats that are just arising as of 998 YK.
[info]drothgery on May 4th, 2008 03:42 pm (UTC)
Are Eberron demographics going to be fixed (either by scaling Khorvaire down to the size you originally envisioned, or by adding a lot more people)?
Keith Baker[info]gloomforge on May 4th, 2008 03:47 pm (UTC)
That's a level of detail I'm not prepared to go into at the moment. However, it's certainly a subject that has been raised, and will likely be addressed in one way or another.

[info]drothgery on May 4th, 2008 03:50 pm (UTC)
Good to know. FWIW, my preference is for shrinking Khorvaire; it shouldn't take a week to cross the continent by airship or lightning rail.
Billy[info]chronoscrow on May 4th, 2008 05:53 pm (UTC)
I'd disagree there. I don't like the tiny amount of population. In Eberron's one metropolis, Sharn, there are only 200,000 people. That is a paltry amount by Industrial age standards .

In New York City during the year 1860 there were 813,669 people living in the city & its surrounding areas. I had always envisioned Sharn was that size, but was surprised one day when I looked at the population amounts. Of course though Eberron is more a mix of medieval times with Industrial times not actually Ind. times. Though I definitely see your point of Khovarie being too large and time consuming with travel. Maybe do both? Increase pop & shrink land mass some.
[info]drothgery on May 5th, 2008 02:54 am (UTC)
Maybe, but if you increase the general population to be approriate for Khorvaire's size, then you get million-man armies running around and then there's no possible way a few thousand warforged did anything of consequence. Which doesn't seem right.
Zor[info]raalynth on August 13th, 2008 05:50 pm (UTC)
The other problem
If you shrink Khorvaire's population some you MUST shrink Riedra's a LOT! Riedra alone already has a population bigger than Khorvaire as a whole... It just doesn't make sense that Riedra is so massive (some areas are like Beijing or Tokyo and others like Wyoming and "the bush areas" of Alaska (note: 'the bush areas' is a term used in Alaska to describe the areas where some people live where there are literally NO roads, NO rail, NO anything man-made to get them there other than a lake to land a plane on, or a field more or less suitable to land a plane - these are people that literally live of the land and make few trips into "civilization" annually - and get mail maybe bi-weekly- a cool, but hard life; Some of the "fringe" areas of Riedra (Sarlona in general, really) remind me of this sort of lifestyle from the way it was described in Secrets of Sarlona).
Alana Joli Abbott[info]alanajoli on May 4th, 2008 05:44 pm (UTC)
Thanks for the detailed reply! I'm glad to hear that the old books will still be useful, but not necessary. The balance that you're going for looks great to me--and I'm excited to see the new books come out! It's probably just as well that the time line isn't moving forward--there was plenty to explore in the original setting without moving it forward, and most of the fiction seems set pretty much immediately in the present, so there's no real reason to move it ahead.

Out of curiosity, how are you all dealing with the changes that will have to happen in the fiction to reflect 4e (Zilargo, particularly)?
jlasala[info]jlasala on May 4th, 2008 10:00 pm (UTC)
By "the fiction," do you mean the novels?

It's a funny position being an author in the setting. I'm eagerly awaiting the outcome to some of the same questions posed to Keith and WotC about 4E changes. :)
Alana Joli Abbott[info]alanajoli on May 5th, 2008 02:07 am (UTC)
I do indeed. ;) It must be really hard to be on the *outside* of all of those discussions, yet still in the stable for future Eberron novels! (Congrats on Darkwood, by the way. I'm still behind in the Inquisitives, but I'm looking forward to reading it! I hope it's doing well.)
jlasala[info]jlasala on May 5th, 2008 10:09 am (UTC)
Thanks, Alana. I think it's doing all right. :)

I'm actually handing in my first draft mere days before the release of 4E; so I'll need to make any 4E changes to the story between first draft and final draft. Should be...interesting.
Keith Baker[info]gloomforge on May 5th, 2008 12:01 am (UTC)
Out of curiosity, how are you all dealing with the changes that will have to happen in the fiction to reflect 4e (Zilargo, particularly)?

Well, you may be jumping to conclusion. There's no plans to make any vast changes to Zilargo. You may be basing this on the fact that gnomes aren't in the 4E PHB - but they're available as a playable race in the 4E MM, and if necessary we'll provide additional information for the Zil. So Zilargo and the Trust will continue to be gnomes, and I won't have to suddenly say "Oh, Alina was actually an elf all along." With that said, I've got some ideas to help make Zilargo a more interesting and compelling place for PCs to visit - but nonething that invalidates what's gone before.

As for dealing with things as a novelist and a game designer, we have the advantage that the novels aren't canon - so they don't have to perfectly match up. I LIKE to have my novels reflect the world, so you can say "If I was to run this as an adventure, I can see how it would work." However, if it turns out that my 3E novel has a wizard cast a spell that doesn't exist in 4E, I'm not going to lose sleep over it. The main question will be what happens when those characters return in the future. We haven't seen the 4E artificer yet. When we see Lei again, do I keep her as she was, or suddenly have her using different abilities? Personally, I'll probably err in favor of keeping her character consistent; it's a novel first, and a game novel second. But that's partially up to the editors!
Alana Joli Abbott[info]alanajoli on May 5th, 2008 02:12 am (UTC)
Oh, I'm definitely jumping ahead. ;) I just know that every time a new edition of the game has come out, the Forgotten Realms have had to reflect that (sometimes with a full on catastrophe, sometimes with just a "by the way, you need to change your druidic culture to clerics because of how we're doing 2nd edition, okay?"--or so it's been said about Doug Niles's excellent early trilogy in the Realms).

On the one hand, I think it's really important for the novels to reflect the setting (and the mechanics) as much as possible--if more in feel than in fact. Shared world fiction (imho, of course) should feel like the world of the game without feeling like you're hearing about someone else's D&D game--which is usually not as fun for the listener as it is for the players involved. ;) So changes like magic missle no longer always hitting? I'm not sure how that'll be reflected in the feel of the fiction, and I admit I'm pre-anticipating!

But I'm glad Zilargo doesn't have to change, and I think your approach on Lei makes sense--for the sake of consistency in the novels, it makes sense not to change her abilities. Too much, anyway. ;) Any more news about the new novel, by the way? Or are you still NDA'd?
Keith Baker[info]gloomforge on May 5th, 2008 05:12 am (UTC)
So changes like magic missle no longer always hitting? I'm not sure how that'll be reflected in the feel of the fiction...

Yes, and the protagonist of my upcoming novel does in fact use Vancian magic and a few spells that don't exist in the current PHB. I'm going to have to figure out how to manage that in the future. But as I by and large feel that the 4E system is a good match for Eberron as a world, I'm sure it can be done.
[info]fabio_mp on May 5th, 2008 09:10 am (UTC)
I would make a stronger version of Magic Missile that became a daily/encounter power that does some damage also on a failed hit, and pretend the lesser magic missile was just never seen in action
[info]operations on May 4th, 2008 06:42 pm (UTC)
New poster to your journal here, so bear with me. Most people do.

"So looking to the current ECS, things like feats, dragonmarks, racial descriptions, the artificer, spells, and so on would all go in the Player's Guide. Nation descriptions will be aimed at what you need to know to create a character from a particular region - as opposed to the Campaign Guide, which will tell you things like which noble may be undead, who wants to go back to war and who wants to stop it, and so on."

I like this a lot. For the current 3.5 Eberron player on a budget (like myself... the only reason I can afford to convert to 4E is the timing of the "Vote Buying Act of 2008©") because of school, family, economy, or what not, this is good news. It sounds like one could reasonably run Eberron in 4E with their 3.5 ECS and the 4.0 EPG.

Hopefully, until the 4.0 EPG can be released (why, oh why make us wait till 2009) there will be some good guidelines and maybe some converted material on DDI or even just on the regular website.
Keith Baker[info]gloomforge on May 5th, 2008 12:06 am (UTC)
It sounds like one could reasonably run Eberron in 4E with their 3.5 ECS and the 4.0 EPG.

Indeed. I'm running two Eberron games at the moment with just the 3.5 books and the core 4E books... and there will be immediate support in DDI. There are things (Dragonmarks, artificers) that I'm just not using now - but I'm simply positing that those things still exist and happen not to be found in our PC groups. And I'll add them in as soon as they're ready for testing.
(Anonymous) on May 5th, 2008 05:36 am (UTC)
Hey there,

First off, let me say I love Eberron, it captures the flavor of the D&D I've been trying to achieve with 25 years of gaming.

So I've seen you post a couple times about running a 4E Eberron campaign but leaving some things out (Dragonmarked, artificers, etc). I'm planning an Eberron campaign for my first 4E when the core books are released next month and I figured I'd come up with something playable for the things that my players want to use. Say a feat that provides a Utility power or a Daily combat power or something similar for Dragonmarks...obviously I have to see the core books to figure the balance of these out better. And at least a Heroic tier progrssion for an Artificer, I figure it'll take us to 2009 to reach level 11. Are you not doing this because there'll be something for you to playtest sooner than 2009, or from what you know is it perhaps not as simple as this?

I'll be posting my campaign design ideas on gleemax (matbas) as I develop them.

thanks, matt
Keith Baker[info]gloomforge on May 5th, 2008 05:56 am (UTC)
Are you not doing this because there'll be something for you to playtest sooner than 2009, or from what you know is it perhaps not as simple as this?

There's a few factors.

First, I lied earlier. I went ahead and created least dragonmarks right away for people who wanted to use them, and I have a number of characters in my game with least dragonmarks (Medani, Lyrandar, and two Oriens). However, I made it clear that they were playtest material (and have already changed significantly). I haven't created lesser, greater, or Siberys dragonmarks because I wanted to play the game for a significant period of time and be certain I understood the issues involved. Furthermore, for me fully developed dragonmarks also requires the creation of dragonshard focus items, since those are the real source of the dragonmarked house's power and a factor in understanding the power of a dragonmarked character.

So, I've started work on dragonmarks, and I'm happy with the initial progress. However, I don't think that they are absolutely necessary to a campaign. The 4E Eberron game I ran at Penguicon doesn't use any dragonmarks, and it still feels like Eberron to me.

The artificer is the same issue, only more so. It's a complex class, and I want to make absolutely sure I understand all of the aspects of 4E it's connected to - magic, noncombat magic, magic items, item creation - before throwing something out. There's so many possible characters that can be created with the current rules that I simply didn't feel the need to rush into the artificer. I've got a changeling cleric of the Silver Flame in the same party as a dragonborn paladin of the Blood of Vol and a Valenar ranger torn between two ancestors; it's not a question of not having enough Eberron flavor to go around.

Beyond that, I do expect to have access to a playtest version of the artificer early, because I'm working on the Eberron books. But the main thing is that I have no trouble playing Eberron without artificer PCs or PCs with greater dragonmarks. I know these things can be created within the rules; it's just a question of the best, balanced way to do it. They're in the world around the PCs; it's not like Merrix d'Cannith has vanished. It's just that at the moment, no PC can match the power of Merrix's mark.
[info]operations on May 5th, 2008 05:15 pm (UTC)
If it's not against the NDA, can you give us a hint of how to go about converting least marks? Better as feats, racial feats, or racial powers?
Keith Baker[info]gloomforge on May 5th, 2008 05:34 pm (UTC)
I did them as feats with a racial prerequisite. Beyond that, I'd prefer to wait until the actual core books are out to say anything further so I can refer to other feats and powers without breaking NDA.
[info]mbaskett on May 5th, 2008 07:07 pm (UTC)
Yeah, that's the rub isn't it? We can sit around and post our ideas and speculations and proposed mechanics, but even if you were speculating, you'd have a tough time sharing since you're involved in the actual development. Thanks for being as forthcoming as you are.

thanks, matt
(Anonymous) on May 9th, 2008 09:35 pm (UTC)
Playtest
"Beyond that, I do expect to have access to a playtest version of the artificer early, because I'm working on the Eberron books."

Just curious, but do you run your own playtests, or do you rely on feedback from WotC playtesters?
Keith Baker[info]gloomforge on May 9th, 2008 09:42 pm (UTC)
Re: Playtest
Just curious, but do you run your own playtests, or do you rely on feedback from WotC playtesters?

I'm running two 4E Eberron campaigns and playing in a third. As the people involved are playtesters covered under NDA, I'm allowed to use unpublished material. So yes, I run my own playtests.
(Anonymous) on May 14th, 2008 08:12 pm (UTC)
I noticed you reference a dragonborn paladin in your playtest. If you are able, can you describe how dragonborn are going to be inserted into Eberron (sorry if this has been answered elsewhere)?
xutech[info]xutech on May 4th, 2008 02:56 pm (UTC)
Thanks for continuing to write, its an eloquent insight into writing and the gaming industry.

As I understand it, it's not entirely correct to say that each game receives a year's support, since as I seem to remember, the new version of D&D will allow "plug in" locales and mythology from different settings. So, for example, if you want, you can add the temple of elemental evil to your personalised game, even though it might have originally been designed for another.

Perhaps Wotc is simply trying to avoid committing to too many settings before they can prove they are sustainable.

There are also too many (to my mind) "nostalgia" settings which are simply unsustainable or have run their storyline course (*cough* dragonlance *cough*). I don't understand why settings which have been done to death, were derivative in the first place, and have a diminishing reader base are still getting equal time with more vital settings.

I'm all for the avoidance of endless expansion proliferation as any other gamer with a budget, but its more a matter of responsibility towards long term planning of the setting and timeline rather than just printing books.
I'll happily buy something if it's well worth it.

I've enjoyed the high standard of the Ebberon campaign books, and if there was any kind of criticism for the game at that point, it was certainly towards the system.

I think the recent in mmo (massively multiplayer online) game popularity have shown rpg companies how complacent they were about long term setting planning, properly designed rulesets and story arcs. Plenty of older games simply relied on "homebrew" rules sets and goodwill to make their systems work.

I'd also like to not only bring up online games which are worth observing, I'd also like to mention new rpg games like Exalted, which seem to have some very new gaming ideas, and also deep, rich settings.
(Anonymous) on May 5th, 2008 09:37 am (UTC)
Using 3.5
Hi Keith

You mention above that 3.5 sourcebooks such as Sarlona, Stormreach etc will be useful, but am I right to think that the 3.5 ECS will be completely replaced by the 4th ed DM's and player's books? That there's nothing in the ECS that we won't see in either of these new 4th ed books?

Thanks, on a bunch of levels

Toby
Keith Baker[info]gloomforge on May 5th, 2008 05:31 pm (UTC)
Re: Using 3.5
Am I right to think that the 3.5 ECS will be completely replaced by the 4th ed DM's and player's books?

Yes. You shouldn't need the 3.5 ECS if you have those books. However...

That there's nothing in the ECS that we won't see in either of these new 4th ed books?

I can't promise this. We aren't just copy-and-pasting the ECS and changing the mechanics; we are starting over, and there are things that won't make the transition. So, for example, I wouldn't expect to see Demise or Halas Martain from Chapter Nine in the new books. I don't think we're including the power components from Chapter Six. And so on. The key is that you don't NEED those things to play Eberron. So there may be things in the 3/5 book that don't make the jump - but nothing vital to the setting.
(Anonymous) on May 8th, 2008 09:15 am (UTC)
Re: Using 3.5
Thanks. Part of me is wondering if I can get away with my 3.5 ECS and Player's Guide, but deep down I know that (a) I'll buy the 4th ed versions, and (b) I'll think they are great.

Toby
(Anonymous) on May 8th, 2008 09:17 am (UTC)
Re: Using 3.5
BTW, there is a character in my current game who hasn't taken many of the evil deeds done by the party's foes to heart, but he REALLY REALLY HATES Hallas Martain... Gotta love that!

Toby
(Anonymous) on May 7th, 2008 01:15 am (UTC)
Novels going 4E
As you are an author too, I was wondering if there any word as to when the novels will switch to 4E rules?
(Anonymous) on May 9th, 2008 04:37 pm (UTC)
Re: Novels going 4E
First off, I'd like to thank you for your efforts to enrich and continually deepen the Eberron campaign setting. My regular gaming group consists of gamers from many walks of life, but in truth, gaming is really a small part of who we are. The people I play with are long-term friends; they are also insightful, competitive, and brilliant. We've always had fun playing D&D, but Eberron is the only setting I've ever encountered that has been able to awe and mystify them with such graceful ease. The world is vivid, tragic, heroic, and complex. The Dragonshards, and your ceaseless discussions through blogs and game forums have been an invaluable asset in helping us flavor our games with the right amount of magic, pride, villainy, and historic consequence that makes Eberron such a vibrant place to set our adventures. Thank you.

In my group there are two of us that take turns running. Every year or so, we bring our current campaign to an end, trade off, and another begins anew. The last three campaigns have all been set in Eberron. The First followed the printed adventures published by WoTC. The second was more of a world touring campaign, soaring between the towers of Sharn, across the Talentia Plains, through the mists of the Mournland, and to the shores of Argonessen in order to unravel a lost piece of the Draconic Prophecy. The most recent was centered around the tense relations between Aundair and Breland, eventually drawing focus to the Eldeen Reaches to explore the history of the Gatekeepers and the coming re-reemergnce of a Daelkyr Lord. All three of these campaigns were thick with heroism and full of their own distinct flavor. Without the continuous work you have put in towards making this campaign setting come alive, I don't believe we would have been able to achieve such a tangible degree of enjoyable play again and again. I would consider it a measure of great success had I been part in creating a world that was capable of sustaining so many unique, memorable plot-lines. Again, thank you.

Now 4th Edition is coming, and it is my turn to take over the reins of story-telling. Luckily I have a little time before launch. My campaign starts in July, so unlike the vast number of players who will be struggling to launch a new Eberron game come June 6th, I'll have some time to examine the new edition, read through the online articles, and conceptualize 4th edition Eberron to the best of my ability before diving in head first. So as I begin to plan the story I'll be building for the next year, I have a question to ask; one that you may not be able to answer.

Do you believe that there will be a significant amount of support coming for Eberron before July? What can we expect?

With sincere appreciation,

Mike M.
(Herogoeth)
Keith Baker[info]gloomforge on May 9th, 2008 05:15 pm (UTC)
Re: Novels going 4E
First off, I'd like to thank you for your efforts to enrich and continually deepen the Eberron campaign setting.

You're welcome. Thanks for playing!

Do you believe that there will be a significant amount of support coming for Eberron before July? What can we expect?

I really can't announce anything WotC hasn't announced. I know that there will be Eberron-related articles in the next few DDIs - they've mentioned a Warforged article (which technically isn't Eberron specific, but which will provide the options needed to set warforged on the same level as all of the PHB PC races), and another one which I don't think I can announce yet. I've written a few Expeditionary Dispatches that you'll see soon, but the big article I'm working on won't come out for a while.

So there will be support, but I can't say exactly how much or what it will be.
Keith Baker[info]gloomforge on May 9th, 2008 05:09 pm (UTC)
Re: Novels going 4E
I was wondering if there any word as to when the novels will switch to 4E rules?

Most likely when authors have access to those rules. My next novel comes out in November, and wasn't written with 4E in mind. With my next novel, I'll take 4E into consideration. Again, however, I feel that the most important thing is for it to be a good novel. It's a bonus if it accurately depicts the gaming system, because it makes it a source of inspiration for adventure. But I don't plan to have characters ever say "Hang on, I need a five minute rest to recharge my encounter powers" or anything like that.
(Anonymous) on May 13th, 2008 06:30 am (UTC)
Pathfinder
So rumor is you might be doing some work on the Pathfinder Campaign setting. Can you expand on that yet?
Keith Baker[info]gloomforge on May 13th, 2008 11:04 pm (UTC)
Re: Pathfinder
So rumor is you might be doing some work on the Pathfinder Campaign setting. Can you expand on that yet?

Not much to expand upon - I did some work for the Pathfinder Campaign Setting. I don't know if I should specify exactly what I did, but it was flavor stuff in the world section. I've always been impressed with Paizo's work, and I hope to do more with them in the future.
(Anonymous) on May 15th, 2008 03:11 am (UTC)
Re: Pathfinder
I also hope you do as well. Your Eberron work is great, and as I'm among the not switching to 4e camp, I hope to see more of your work in Pathfinder. I also enjoy your Eberron novels, and I think it would be great if you were a Pathfinder novelist as well.
(Anonymous) on May 15th, 2008 03:58 am (UTC)
Affiliations
Will the new Eberron Campaign Setting incorporate faction affiliations, like the faction rules presented in the 3.5 edition PHB2? I always thought those rules would have been great in Eberron books.
(Anonymous) on May 17th, 2008 09:55 am (UTC)
Something about kois
Die Herkunft des Koi

In der heutigen Zeit gezüchtete Kois kommen hauptsächlich aus
Japan, gezüchtet wird aber auch neben Südafrika in Singapur und Israel.
Es kommen gerade in Europa viele neue „Euro“-Mischformen vor, die aus den hochwertigen ‚
Original-Koi’ aus Japan und bei uns ansässigen Koiarten entstanden oder gezüchtet worden sind.

find more at koi-mag com
( 48 comments — Leave a comment )