I've got more to say on the subject of 4E and Eberron, but I wanted to take a brief time-out to talk about the recent Paizo news and also to give props to certain things I've been using as, well, props.
First, Paizo. If any of you aren't familiar with the name, Paizo Publishing (online at Paizo.com) was the custodian of
Dungeon and
Dragon magazines until 2007; they're also known for their line of
Gamemastery products. When WotC reclaimed
Dungeon and
Dragon, Paizo created
Pathfinder, a D&D campaign setting to support an ongoing series of adventure paths.
This week, Paizo announced the
Pathfinder Roleplaying Game, which will serve as the anchor for future Paizo adventure paths and products. The system is based on the systems of the 3.5 SRD and emphasizes backward compatibility with 3.5 products as an important feature, "so players will continue to enjoy their lifelong fantasy gaming hobby without invalidating their entire game library."
I have mixed feelings about this. Overall, I think it's a great thing. As I've said all along, I know there are people who will prefer 3E to 4E. As someone who has shelves full of 3E books, I can certainly appreciate the sheer financial desire to continue to get some use from them (Although looking to Eberron, you should at least be able to use 3E fluff in a 4E game). I've always been impressed with the quality of Paizo's work, and I've written for them on occasion. The
Dungeon adventure paths provide sweeping storylines and weeks of solid entertainment, and the Pathfinder setting itself has a great level of depth, imagination, and classic fantasy flavor (nearly winning ENWorld's recent series of polls on the best 3.5 product). So I think it's great that a strong publisher will be providing ongoing support for the people who have come to love 3.5, and who don't want to pack that shelf of books away.
At the same time, I'm sad about it, precisely BECAUSE I have so much respect for the people at Paizo and the quality of their work. The fact of the matter is that I'm going to be playing 4E. I don't care that those shelves of books are suddenly going to be useless; I'm simply having more fun as a 4E DM than I have in years. Your mileage will vary, but me? I'm over that fence. And there's enough difference between the two systems that it's not going to be a trivial thing to convert one to the other. It'll be possible, sure - but just look at the stats posted from the DDXP and you'll see some of the differences. First-level PCs with 25 hit points? Kobolds with 30 hit points? Reflex is now a target number instead of a saving throw? And so on, and so on. You can certainly keep a STORY intact, but you'll need to restat monsters, items, and all that. So I'm sad because Paizo has done a great job with its adventure paths, and 4E could certainly use that level of adventure support. For all I know, Paizo may put out some sort of 4E conversions for its adventures; that would certainly be the best of both worlds. However, it wouldn't surprise me if their choice is simply to be the pillar of support for people who prefer the old to the new. I certainly understand the decision, and I'm glad that this support will be there for those who want it. But as a 4E convert, I'm sad to be drifting further apart. I've seen others post fears that this will tear the gaming community apart, or herald an lawless age of ten thousand systems, but I'm not really worried about that; I think there's space in the world for both 4E and continued support for 3E. Lots of people have invested a great deal of time and money in 3E, and some of them may not like 4E; it seems like a logical niche to pursue.
In any case, speaking of Paizo... In no small part because of the fun I'm having with 4E, I've been playing much more D&D of late than I have for some time. I've also been playing with some new people, and various tools have turned up at the table that I haven't used in the past (along with some that I have). So I thought I'd give a quick "What's on our table?" boost to a few products. None of these things are NECESSARY - but I like 'em all, so I thought I'd share.
With that in mind, let's start with Paizo. First up is the
Gamemastery Combat Pad (
http://paizo.com/store/byCompany/o/openMindGames/v5748btpy7uvm&source=top). This is a simple tool, but I've found it to be suprisingly useful. Essentially, it's a magnetic pad that comes with a number of smaller magnetic tags; you can write on tags or the board using temporary markers. Make a tag for each of your PCs and the bad guys, and tracking initiative order becomes a breeze - just layout the magnets in order. Someone delays? Shift the magnet. And in the meantime, if anything happens to anyone - Bob got poisoned? Joe is slowed? - just jot it down on the board. It also makes it easy to track just how long a combat's lasted- and again, you can make notes on the turn track as to when reinforcements arrive, spells wear off, or whatever. It's not a miracle - you can track all of this on a white board, computer, or just plain old paper. But I've found it to be a useful, compact tool that makes it very easy to keep track of the lineup.
Something I've only started using just recently are Paizo's
Gamemastery Item Cards (
http://paizo.com/gameMastery/itemPacks). These are just what they sound like - cards with images of items, which you distribute to players as they acquire the items. When I first saw these at a GenCon, I didn't care for the idea; I've got this +1 goblin bane sword card, but no plans to give people a goblin bane sword, so what's the point? However, what I since found is that the cards don't actually cover specifics. You don't get a goblin bane longsword - you get five or six unique longswords, with space on the back to put the specific details of the item. Aside from the factor of actually giving the PCs a physical object to play with, this also helps give different magic items of the same type more flavor; yes, the fighter and the paladin both have magic longswords, but the fighter's is a jagged goblin blade with a skull on the pommel, and the paladin's is the straight silver blade gleaming with inner light. I can see that this will be especially useful for 4E items with encounter powers, where the player can have the card out and flip it when used. And looking through cards, I've found more a number of things where the image is so intriguing that I've been compelled to figure out a way to fit it into the game. Again,
necessary? Not remotely. But more fun than I expected.
Next up: Counters. When fights come around, you need something to track the movements of PCs and their opponents. Back in the day, I ways a huge minis collector. However, after hauling around hundreds of pounds of lead for one too many moves, I finally bid farewell to my metal minis. I do have a fair number of plastic minis (how can I not collect Eberron figures?), but I've also taken to use cardstock counters... specifically,
Claudio Pozas' Counter Collections, published by Fiery Dragon (
http://shop.fierydragon.com/category.sc?categoryId=5). I use the PDF version, print them to cardstock, and personally, back them with adhesive magnets for a little weight. There's a number of reasons that I like the counters vs. minis. The first is, simply, ease of storage. When I'm going to a convention, I can bring all the creatures I need for a full set of adventures in an envelope; even that huge creature is still paper thin. Tied to this is the fact that it's never an issue to find the creature I need. Between the Gold collection and the Summoned creatures collection, every creature in the SRD is covered (and for just $18), so there's no "Damn it! I don't have an assassin vine!" And if I can't find a particular creature, I just print it out again.
With that said, there's certainly something visceral to having the full, three-dimensional figure of a monster - especially an especially intimidating monster (I'm a big fan of the tsucora quori mini WotC put out). When I'm traveling, it's great to be able to put that huge monster in an envelope. But when I'm at home, it is nice to see the expression on the player's faces when you drop something huge on the table. At the home table, however, one of the strength of the counters is NPCs. All too often, there just isn't a good mini for a particular NPC. Either the face isn't well detailed, gear isn't right, or it just doesn't exist. I'm looking for a bunch of harmless commoners to be in the bar where the fight takes place. I want them to be unique and add a sense of color, but they shouldn't be armed... and there's only a few "peasant" and "sage" minis to go around. Pozas' counters (especially the Ptolus set, for all that it's images of specific Ptolus NPCs) are great for this - providing NPCs with a neeper sense of personality than you may be able to get from a limited set of minis. And again, from a cost perspective, you're getting hundreds of counters for $9. So if you're not attached to three dimensions, or if you're running a game on a budget, take a look at the counter collections.
Last but not least, I'd like to mention
Alea Tools (
http://www.aleatools.com/). Alea's signature product is the magnetic marker - a colored plastic disk containing a magnet, intended to be placed beneath the base of a mini. It's a simple tool that can be used in a variety of ways. Stack multiple disks to indicate the height of a flying creature. Use disks of different colors to indicate different effects. In 3E, who's your Dodge target? Who's charmed? Nauseated? Dazed? In 4E, it's a great way for a fighter or paladin to indicate marks, and likewise useful for tracking ongoing effects. I've also used the disks on their own to indicate swarms, smoke, or other environmental effects that can share a space with a PC. And aside from their value as game tools, they're a suprisingly addictive fidgeting tool at the table.
Lest it go without saying, while I'm using all of these things in my current 4E game, they were all designed for 3E and are equally useful for each. You don't NEED magnetic markers to play 4E, any more than you need them in 3E. But they are a fun tool, and if your combats do get complicated, they can certainly help to keep track of things.
Anyhow, next time: more on Eberron and 4E!